


What this means is that you have multiple. package, renamed the copy, edited it to swap out the meshes, and then put that copy.package into the Sims 4/Mods folder with the. "Hi mallmarr, what Brujah was saying is that you need to make each item separately by cloning the original as custom content. I don't know what CAS Standalone is, nor 3D Mesh, and the CC hair I made doesnt show up in either option, under none of the sub options, and not in the game either when I go to edit my sim. The package file is ready and it's already in the mods folder. I made a simple hair and I want to wear it. (MergeMeshes.bl_idname)īpy.types.VIEW3D_MT_mesh_add.append(menu_func)īpy.types.VIEW3D_MT_mesh_add.Spent the past few grueling days making the mesh, now I have no idea what to even do on the Main Menu page. "location": "View3D > Add > Mesh > Merge Meshes",

The following python script does it in Blender 2.80: import bpyīpy._all(action='DESELECT') This may save some time in some areas of the mesh where the N-GONs are relatively simple, but the resulting topology may be lacking. With all of the faces still selected, press Alt+ J to convert the resulting triangles to quads Select all of the faces and/or N-GONs and press Ctrl+ T to triangulate them In both cases you will likely be left with N-GONs, a quick, though messy way to remove these without resorting to the Knife tool is the following: It is advised that when using this method to only combine two objects at a time, repeating the above steps for each pairing. You will end up with the same result as the first method. Select all of the faces and perform the Remove Doubles operation.Press Ctrl+ F to bring up the faces menu and select Intersect (Knife), cuts will be made into the unselected faces where the selected faces overlap with them In edit mode, select all of the faces of one of the meshes, the easy way to do this is to select one face and press Ctrl+ L to select all of the linked faces The second and lengthier way uses the Intersect (Knife) mesh operation:Ĭombine two (or more) objects together with Ctrl+ J Your separate pieces will now be combined, with new geometry created at the intersections, forming one solid mesh. Press Ctrl+ Shift+ Numpad Enter to apply the operation Press Ctrl+ Numpad +, to perform a union operation Select the separate objects that you want to combine There are two methods of combining meshes that I know of
